FBSimulatorControl solves this problem in two different ways: Launching via Simulator.app. Simulator.app is the Mac OS X Application bundle with Xcode that you are probably familiar with for viewing and interacting with a Simulator. This Mac Application is. Sep 16, 2015 About Developing for Mac. The OS X operating system combines a stable core with advanced technologies to help you deliver world-class products on the Mac platform. Knowing what these technologies are, and how to use them, can help streamline your development process, while giving you access to key OS X features. The OS X Developer Library. /Library/Developer/Xcode/iOS DeviceSupport 连上设备时自动创建 通常旧设备没必要保留. 我们每次连上新设备时的『Processing symbol files』就是在向该文件夹写入文件。 我的 Mac 从买来开始连各种手机,没有清理过这个目录,文件夹里整整有50G的内容?♂️.
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macOS Catalina brings a whole new set of fantastic features to your apps. Efficiently create native Mac apps from your iPad apps using Xcode. Take advantage of an expanded workspace with Sidecar. Use Core ML 3 to build realtime, personalized experiences with industry-leading, on-device machine learning and use the new Create ML app to build machine learning models right on your Mac with zero code. Create interactive augmented reality experiences with the new Reality Composer app. And much more.
Bring Your iPad App to Mac
Get a huge head start on creating a native Mac app based on your existing iPad app. Your Mac and iPad apps share the same project and source code, so any changes you make translate to both platforms. And your newly created Mac app runs natively, utilizing the same frameworks, resources, and even runtime environment as apps built just for Mac.
Sidecar
Apps on macOS Catalina automatically support an expanded workspace with iPad and Apple Pencil. Users can use iPad as a secondary display alongside Mac and draw with Apple Pencil on iPad. There’s no need to make any adjustments to your app — it just works. Apps can use Tablet Events in AppKit to enable full drawing tablet support, including pressure and tilt.
Machine Learning
With on-device model training and a gallery of curated models, there’s never been a better time to take advantage of machine learning. Core ML 3 seamlessly takes advantage of the CPU, GPU, and Neural Engine to provide maximum performance and efficiency, and lets you integrate the latest cutting-edge models into your apps. The new Create ML app lets you build, train, and deploy machine learning models with no machine learning expertise required.
AR Tools
Reality Composer is a powerful new app for iOS and Mac that makes it easy to create interactive augmented reality experiences with no prior 3D experience. Move seamlessly between your Mac, iPhone, and iPad as you build with live linking. RealityKit is a new high-level framework with photo-realistic rendering, camera effects, animations, physics, and more, built from the ground up specifically for augmented reality.
Metal
Metal gives the GPU even greater control of the pipeline, adds features that make it easier to perform advanced GPU processing, and simplifies the work you need to do to support different kinds of GPUs. New tools, including hardware-accelerated support in Simulator, help you get started faster and understand whether your app is using Metal correctly.
Accessibility
macOS Catalina introduces transformative Accessibility features that help users with disabilities get the most out of their Apple devices. All-new Voice Control lets users control their Mac and iOS devices entirely with their voice. And there are many exciting updates including new zoom features, VoiceOver enhancements, and color filters.
DriverKit
The new DriverKit framework provides a fully modernized replacement for IOKit to create device drivers. Drivers built with DriverKit run in the user space, rather than as a kernel extension, for improved system security and stability.
Macos Developer/coresimulatorFileProvider API
macOS Catalina introduces an all-new FileProvider API for cloud storage providers for a high-performance and powerful way to seamlessly integrate with Finder without a kernel extension for improved security. Cloud storage providers can now submit their apps to the Mac App Store.
The
Library directories are where the system and your code store all of their related data and resources. In macOS, this directory can contain many different subdirectories, most of which are created automatically by the system. In iOS, the app installer creates only a few subdirectories in ~/Library (such as Caches and Preferences ) and your app is responsible for creating all others.
Table A-1 lists some of the common subdirectories you might find in a
Library directory in macOS along with the types of files that belong there. You should always use these directories for their intended purposes. For information about the directories your app should be using the most, see The Library Directory Stores App-Specific Files.
Macos Library Developer CoresimulatorMac Library Developer Coresimulator
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